Running into the middle of a firefight will usually get the player killed, and game play requires ducking behind cover and leaning around corners to take shots. Additionally, weapon recoil makes automatic firearms increasingly inaccurate as they are fired, so if the player runs around firing continuously will have difficulty hitting enemies. More firepower is required to dismember or inflict open wounds.ĭesigned as a tactical shooter, the player character is more vulnerable to enemy fire and while he can still survive more than a dozen bullets thanks to his body armor, a single explosion can kill him instantly. At the same time, the gore was fashioned more believably, stylistically, than in the original game.
A shot to the head could now blow away a chunk of scalp and expose the dripping brain beneath, and blown-off limbs revealed jutting bones and spurting blood. GHOUL 2.0, as the new engine was called, features 36 gore zones, allowing for increasingly detailed depictions of gore and carnage. The series' focal point, graphic depiction of human bodily dismemberment, makes another appearance in Soldier of Fortune II.